Iโm happy for any feedback ๐
A short breakdown of the main permaculture-like mechanics/system I have:
The game has a dynamic status (meaning: a stat between 0 and 100) system for plants. That means that they do not have a simple watered/unwatered stat that you have to care about once a day per crop but they have different ideal or worse states of watering, soil and neighbourhood. One plant for example has a wider area of ideal watering meaning it likes to have wet soil while another has a very thin ideal zone meaning it is very picky and needs just the right amount of watering. ๐
Plant neighbourhood is simply calculated by all the crops around a plant in a specific radius. Each liked neighbour counts +1 and each disliked -1. If the total neighbourhood value is above 0 it is good โ else the plant stops growing and demands change.
The game also has a multi-chambered composting system (you get better soil/fertilizer from higher chambers but they take longer to transform the compost input).
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I want the game to still be cute and have less negative feedback than other farming games (for example no plants can die, they just stop growing) and I appreciate any inspiration and suggestion!!! ๐
submitted by /u/studiofirlefanz
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